![]() ![]() Extract the downloaded file into your Fallout 4 folder (click 'yes to overwrite' if necessary).ģ. Yes, I mean it - back those original files up!Ģ. Backup your existing Strings folder (Data\Strings) and Interface folder (Data\Interface). Translate_en.txt - This file contains most of the UI text.ġ. STRINGS - This file contains all item names, actor names, race names, location names, quest objectives, loading screen text, player dialogue choices, terminal text, some UI text. ILSTRINGS - This file contains all NPC and player dialogue subtitles. DLSTRINGS - This file contains all book/note body text, quest description text, some UI text. What text do the different files contain? This will cause any new text to appear with a dollar sign ($) in front of it in the game or show the text "LOOKUP FAILED!".Īfter updating your game to the latest version you will need to re-install this mod once it too has been updated for that version (or higher) of the game. The official patches also change some of the base game String files, which will override some of the changes I've made in this mod or try to add text that is not in my versions of the string files. created or edited by mods will have the exact same text the mod author gave it since that text comes from their mod's plugin file. That being said, since this mod changes the base Strings files, where the game grabs all its in-game text from, any mod plugin (.esm.esp) that edits the vanilla text will override what is in the Strings file and replace it with the new text located within the plugin file. In theory this mod should be compatible with any mod that doesn't modify any of the following files: Install the FDI and/or DEF_UI mods first.Ģ. It includes the extra strings added by DEF_UI merged with my Translate_en.txt file.ġ. I have also added an optional compatibility version of English Strings for Fallout 4 for use alongside the DEF_UI mod by Neanka and Valdacil. This has been done with the full consent of Cirosan as it is his US English string files that I have used to convert to UK English. That file just contains the string files that you need to convert the FDI mod to UK English. I have added an optional file for download that is a conversion of the Full Dialogue Interface (FDI) mod by Cirosan and shadwar. using its own separate string files, like the official DLC does). That means that whenever new items are added to the CC the base game string files will probably need to be updated as well.įingers crossed that Bethesda find a better way for the Creation Club to function so that it doesn't need to patch the base game every time it updates the CC (i.e. Unfortunately, the Creation Club (CC) as it currently stands places text inside the base game string files that are only related to paid items in the CC. I have updated my mod for the latest update from Bethesda. New Fallout 4 patch - v1.10.50 (Creation Club): My base mod will also work well alongside the excellent Extended Dialogue Interface mod by reg2k and Neanka. Please do not upload this mod anywhere without my permission. So try to see things from our perspective. Imagine if you were forced to use this mod and grew up with Americanised English? Yes, it would be annoying for you too. For those of us who were taught this version of English it helps us with immersion in the game as we don't continually see what are spelling mistakes to us. It's not that the version of English that is found in America is wrong, it's just not the same as the English taught in England, Australia, and so on. It covers the base Fallout 4 game, official patch updates, Automatron, Wasteland Workshop, Far Harbour, and Contraptions Workshop DLC. ![]() It also fixes most of the typographical and grammatical errors in the vanilla text. This is a localisation mod that changes the in-game text spellings from American English to English (or British English if you prefer).
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